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Classic UO internal World Map marked locations imported from UO Automap

Tyr Antilles

Grandmaster
The in-game World Map marked locations imported from UO Automap @2024.12.26

png00001.png


Installation is fairly easy:

- Download 2024.12.26_UOAM marked locations to CUO map.zip - https://mega.nz/file/xH5ShLyY#Ku_T2qM1kKsjVqOMnqe8xVe0I1avauqtVqL4T6ZU9mI
The Zip archive contain now 2 files that can be activated and deactivated independently on the map:

UOAM_Atlas.xml => Marked locations on Dungeons and over Avadon.
UOAM_T-Map_Tr.xml => T-Map spots from the great 'Witcher's Guide to Tmaps' (https://forums.uooutlands.com/index...hy-you-should-be-running-your-own-tmaps.3439/) and on the dungeons the Treasure Chests locations.

The icons from the map are already included in the game files.

- Locate the folder where you have UO Outlands installed and go to Client folder:
{path where your Ultima Online OUTLANDS is installed}\ClassicUO\Data\Client\

- If you previously installed an older version of these World Map marked locations imported from UO Automap, check and delete from the Client folder the old files that were previously named UOAM_Atlas.xml, UOAM_T-Map.xml, UOAM_Treasure.xml.

- Unpack the two files from the new ZIP to the same path.

- After you start the game and open the World Map you might want to hide the default marker files, leaving only the two files from the ZIP. That is to not have duplicate locations marked and clutter the map too much. Like this:
png00002.png


Enjoy.
Initial posted @2021.06.09. Updated @2024.12.26.
 
Last edited:
And the first update is here. I corrected some locations on dungeons and removed the icons from the ZIP because they are already included in UO Outlands installation. The first post of this thread was updated with the new version.
 
The second update add MANY marked locations that were added on UO Automap over the past months, including Anchor's Rest and the new continent and dungeons.
The first post of this thread was updated with the new version.
 
CUO map update 003 (marked locations outdated)

- Download 2022.02.01_UOAM marked locations to CUO map.zip -
https://1drv.ms/u/s!AqtI3rSJQnG_lm3zfS1Bw1GUA6Ow

CHANGES:
The Zip archive contain now 3 files that can be activated and deactivated independently:
UOAM_Atlas.xml => Marked locations on Dungeons and over Avadon.
UOAM_T-Map.xml => T-Map spots from the great 'Witcher's Guide to Tmaps' (https://forums.uooutlands.com/index...hy-you-should-be-running-your-own-tmaps.3439/).
UOAM_Treasure.xml => Treasure chest on dungeons.

Notes:
- The first post of this thread was updated to reflect the changes.
- If you installed the older version of this UOAM conversion on CUO map, you might want to remove the old file 'UOAM_locations.xml' from {path where your Ultima Online OUTLANDS was installed}\ClassicUO\Data\Client\
 
Last edited:
Hi, is there any chance of this being updated to include the new lands?
The size of the map had been changed. To update UO Automap would require the new dimensions to be introduced in the program, which is something I cannot do. Without UO Automap is very hard to add new marked locations.
 
UO Automap is working now and it can be downloaded from here: https://forums.uooutlands.com/index.php?threads/uo-automap-for-uo-outlands.1378/
The mail advantages of UOAM over the internal in-game World Map is that is easier to set custom marked locations on it, it have aditional functions like drop a marker to a location and then it points in game the direction to that location similar to Tracking skill, and being a separate program it can be placed on a second monitor.