Fine line between creating a grindy gameplay, and creating an environment where new players can't possibly hope to own a house for over a year or via blind lucky drop of iris shoes. I agree with you that people should have goals to aspire towards, but you're ignoring the other, arguably more important reason for implementation of a tax system, which is rampant inflation.It is no decision to upgrade a house because it is bigger, more desirable, more secures, more fun. Who wants trailer park world. Fun things in games are good.
Things that are unfun and push players away generally are bad ideas. On top of bringing real world bad feels into a game.
It also punishes ALL players and not just those refreshing. Which is a larger negative force to almost the whole playerbase, when simply lowering idoc timer just gets the those hanging on by a thread.
The devs clearly enjoy the subsection of gameplay that is grindy. An expensive housing market is a good thing for them. Incentivises repeat play. The carrot on the stick is even more rewarding when achieved. More people do more aspect and such to farm for the house. More aspect, more effort, more time = a retained player. People who complain about current housing prices are either.
1. Calling out blatant overcharging. Some seem to confuse the corner case of a house ask of triple market as "the housing market" when there are well priced houses for the level of gold on the shard, every single day.
2. Players white knighting for noobs for some reason, because they bought a small two years ago for 500k and dont factor in changes to farm economy over that time.
3. Rare new player complaining who wouldnt play long if housing was instanced and free anyway. Again, carrot on a stick.
No offense, but this is a dead horse and clearly not happening. For good reason. The housing economy is actually very well balanced to the farm here and I think theyve done a great job.
Low inventory certain contributes to the housing prices, but the fact that people are ABLE to cough up 100's of millions in gold for premium real estate suggests that inflation is exploding and the systems in place to sink gold are simply insufficient. Gold reforge tools and lottery tickets just aren't cutting it.
Really seems to be the only way to have a progressively scaled gold sink that affects large gold hoarders more than others.
It's still beyond me how anyone with a house worth 1m+ can't be bothered to generate 20k or so per week to keep it alive. Do you end-gamers just sit around and deco all day?