I've seen this as well. However, it just makes so much sense for them to implement some kind of scaling tax system. As it is now, it is NO decision at all to upgrade to the biggest plot available and this is what folks do. Hell it is what I would do. However, if you had some type of scaling tax in place it becomes a real decision whether or not to upgrade. You have to balance whether or not you want to pay the fee for the increased room/storage. It's fine if you wanna take up the housing space for multiple plots to place your 30x30, but you should have to pay for it. Those extremely large houses should be meant for GUILDS only. Guilds should easily be able to afford it..... or, give guilds a discount or something.
I mean, I have a CY and a small wagon I use as a vendor. Currently (since Blizzconline), I'm taking a bit of a break from Outlands for WoW to level up some classic characters in anticipation for the Classic TBC release. From here, I don't know how consumed I will get with end game WoW content nor do I know how long this hiatus will last. My UO progress is going to stall out, but hell I'm just gonna sit on my two houses cause there is no reason for me to sell and put the land back into the hands of an active player. I'll log in 2-3 times a week to refresh, make one dungeon run to keep up on mechanics and call it a day.
It is no decision to upgrade a house because it is bigger, more desirable, more secures, more fun. Who wants trailer park world. Fun things in games are good.
Things that are unfun and push players away generally are bad ideas. On top of bringing real world bad feels into a game.
It also punishes ALL players and not just those refreshing. Which is a larger negative force to almost the whole playerbase, when simply lowering idoc timer just gets the those hanging on by a thread.
The devs clearly enjoy the subsection of gameplay that is grindy. An expensive housing market is a good thing for them. Incentivises repeat play. The carrot on the stick is even more rewarding when achieved. More people do more aspect and such to farm for the house. More aspect, more effort, more time = a retained player. People who complain about current housing prices are either.
1. Calling out blatant overcharging. Some seem to confuse the corner case of a house ask of triple market as "the housing market" when there are well priced houses for the level of gold on the shard, every single day.
2. Players white knighting for noobs for some reason, because they bought a small two years ago for 500k and dont factor in changes to farm economy over that time.
3. Rare new player complaining who wouldnt play long if housing was instanced and free anyway. Again, carrot on a stick.
No offense, but this is a dead horse and clearly not happening. For good reason. The housing economy is actually very well balanced to the farm here and I think theyve done a great job.