I totally agree, if the market was a living market for houses I could see be a problem but when you have guilds that corner the housing market and driving the crazy high prices, then having this would help newer players. I love the idea of an innkeeper, my guild currently has a tower that we let confirmed members "rent out" meaning they can agree to use x box on that floor and not touch other player's boxes. This of course comes with an agreement that if you put something worth a large sum of gold and another "tenant" steals it the guild isn't on the hook for it. So in essence keep your expensive stuff in your bank still. Still they can deco their floor at their own will until they can get their own place. Also keeps near our guild hall.Saw a guy post in discord - the idea of an innkeeper for houses, so that players could access their inn rooms - I love this idea personally, we have stablemasters, and dockmasters - the inn keep is really the next step - players could access their inn rooms from a guild home, allowing them to frequent their guild houses more regularly for restocking, and generally getting to see/play with their guild.. It's certainly not a necessity - as players in a guild should be meeting in communal areas already - but I do think it's a great idea, without any drawbacks - players already have very little risk accessing at a town inn.
Also @Chucklez I don't think there is any risk over crashing the housing market with our current population by offering a slightly bigger inn room with 1 more secure in it - at this point it can really only help alleviate some of the stress on newer players who can't afford the housing in an over priced market.