Chesapeake1998
Neophyte
Hello - I thought I would comment on this. I played UO back in 1998 Chesapeake for many years. Housing was NEVER meant to be easy and never was. Much like the real world, housing is often difficult for many people. It should be that way. I never post on forums, but I thought I should on this specific topic.
I recently started playing Outlands because It promised a real experience with thriving community - so far it has delivered in SPADES. I am new player with a few months of playing. The PVP side is excellent balance with the PVM side. It is literally amazing. You will be PKed from time to time - that’s the name of the game. Through discord you can get some blue folks to come help in defense. Great balance - nothing needed here.
On housing - taxing players with real estate is a horrible idea. It would make it a chore and ’not fun’ for many players. While there are very expensive houses on the server - there are many options in the 1-2m range for 8x8. That may sound like a lot... but it’s really not With some time and effort playing. Again, as it should be. With some time... and effort... and luck... you’ll get some nice drops that add up in $$. I was able to purchase a 8x8 in that price range above and then, I demolished it and placed a larger tower on the same space. It also forces players to work together... perhaps you can incentivize very wealthy players to help younger players with gold so that they can purchase their first home. At the end of the day, it should be a mechanic that allows players to drive... not big brother making it unfun for those that have worked hard to earn their homes. Why not incentivize some house sellers to drop their price for another form of consideration. So... for example. If you sell your house at a discount to another player for a 10-15% tax on the buying players loot going forward On the account? Or I’m willing to sell my home for a discounted price for a “rare“ like item that is granted by game. So... any 8x8 house sold below 1mm will also automatically receive a special rare, ability, etc. This way, you incentivize a seller to drop the price without penalizing him per se. Now you have other incentives for players to reduce housing prices they are wiling to take because they will get something else in return. Of course - nothing that changes in-game mechanics. Special mounts? 1-2% more loot for 6 months in dungeons?
For example: I want to sell an 8x8 prime real estate for $3 Million. I can also sell it for $999k... my reward for selling it at a discount price will be a special mount and 20-30% more gold from monsters for 6 months Or 1 year. Just some thoughts. I think you need to think through how this would impact the broader game, but I think the idea is you need to incentivize lower prices WITHOUT penalizing existing home owners.
Perhaps an option for bigger instanced rental space is a nice addition. Or, the ability to have other players visit your instanced rental space. The map is a good size and always feels alive. My neighbors in the game are always around... most of the houses have folks using them that I have seen around where I live.
I recently started playing Outlands because It promised a real experience with thriving community - so far it has delivered in SPADES. I am new player with a few months of playing. The PVP side is excellent balance with the PVM side. It is literally amazing. You will be PKed from time to time - that’s the name of the game. Through discord you can get some blue folks to come help in defense. Great balance - nothing needed here.
On housing - taxing players with real estate is a horrible idea. It would make it a chore and ’not fun’ for many players. While there are very expensive houses on the server - there are many options in the 1-2m range for 8x8. That may sound like a lot... but it’s really not With some time and effort playing. Again, as it should be. With some time... and effort... and luck... you’ll get some nice drops that add up in $$. I was able to purchase a 8x8 in that price range above and then, I demolished it and placed a larger tower on the same space. It also forces players to work together... perhaps you can incentivize very wealthy players to help younger players with gold so that they can purchase their first home. At the end of the day, it should be a mechanic that allows players to drive... not big brother making it unfun for those that have worked hard to earn their homes. Why not incentivize some house sellers to drop their price for another form of consideration. So... for example. If you sell your house at a discount to another player for a 10-15% tax on the buying players loot going forward On the account? Or I’m willing to sell my home for a discounted price for a “rare“ like item that is granted by game. So... any 8x8 house sold below 1mm will also automatically receive a special rare, ability, etc. This way, you incentivize a seller to drop the price without penalizing him per se. Now you have other incentives for players to reduce housing prices they are wiling to take because they will get something else in return. Of course - nothing that changes in-game mechanics. Special mounts? 1-2% more loot for 6 months in dungeons?
For example: I want to sell an 8x8 prime real estate for $3 Million. I can also sell it for $999k... my reward for selling it at a discount price will be a special mount and 20-30% more gold from monsters for 6 months Or 1 year. Just some thoughts. I think you need to think through how this would impact the broader game, but I think the idea is you need to incentivize lower prices WITHOUT penalizing existing home owners.
Perhaps an option for bigger instanced rental space is a nice addition. Or, the ability to have other players visit your instanced rental space. The map is a good size and always feels alive. My neighbors in the game are always around... most of the houses have folks using them that I have seen around where I live.