House Decay / IDOCs
House Signs
In Danger of Collapsing
A player within 100 tiles of an IDOC site will ignore their Dishonored status
A player's Dishonored status goes back into effect when moving more than 100 tiles from an IDOC site
House Decay/Collapse
Additionally, when a house collapses, each Secure Container, Lockdown (not in a container), and Add-On in the house will have a randomized chance of the following occuring:
Any Storage Shelves and Storage Lockers in a house will always be added into a House Decay Lottery for a house, but will have all of its stored item counts reduced by 50%
A house collapses and roughly 33% of its items fall to the ground
House Decay Lottery
House Decay Lottery Menu and Official
Purchasing Tickets
Resolving Lotteries
House Decay Claim Ticket
Rental Rooms
Different Rental Room Layouts have different weekly prices, lockdown limits, and secure container limits as follows:
Small Rental Room
Prevalian Style Small Rental Room
Medium Rental Room
Prevalian Style Medium Rental Room
Large Rental Room
Prevalian Style Large Rental Room
Loft Rental Room
Prevalian Style Loft Rental Room
PvP Events and Rewards
PvP Event Participation
Town Struggle Hue
Corpse Creek Contest Hue
Dungeon Flashpoint Hue
Stygian Rift Hue
Boss Healing
Achievements
Help Stuck
Lockpicking and Remove Trap
Omni Gates
Animal Lore
Create Food
Tamed Creatures
House Signs
- Players will now only be able to see the Decay Stage of a house when single-clicking its sign if they are an Owner, Co-Owner, or Friend of the house

In Danger of Collapsing
- When a house enters the IDOC Stage (In Danger of Collapsing) a world-wide announcement will notify all players of this and the coordinates of the house, and a Discord notification (Broadcasts and PvP channels) will be made as well
- The house will now randomly collapse within 15 minutes to 2 hours of this announcement being made

- For the next 4 hours after an IDOC announcement, all players within 100 tiles of this location will be able to ignore their Dishonored status (i.e. Red players can continue to attack people and heal others near the site, even after death)

A player within 100 tiles of an IDOC site will ignore their Dishonored status

A player's Dishonored status goes back into effect when moving more than 100 tiles from an IDOC site
House Decay/Collapse
- When houses collapse, there will now be a randomized 15 minute to 2 hour window where no houses can be placed in that location (also fixed an issue that was causing these durations to not work correctly)
A server-wide announcement in game as well as a notification in Discord will now announce whenever a house has collapsed and will give coordinates to its location
Additionally, when a house collapses, each Secure Container, Lockdown (not in a container), and Add-On in the house will have a randomized chance of the following occuring:
- 33% chance that the item will be permanently deleted
- 33% chance that the item will fall to the ground and can be picked up by players (like normal)
- 33% chance that the item will be removed and placed into a House Decay Lottery for the house (explained below)
Any Storage Shelves and Storage Lockers in a house will always be added into a House Decay Lottery for a house, but will have all of its stored item counts reduced by 50%

A house collapses and roughly 33% of its items fall to the ground
House Decay Lottery
- Whenever a house collapses, there is a 33% chance that each Secure Container, Lockdown (not in a container), or Add-On in the house will be added to a House Decay Lottery for that house (if no items are randomly chosen, however, no lottery will occur)
- Each House Decay Lottery represents a collection of items that were removed from the house and the player who wins that particular lottery will receive all of those items
- Note: the House Decay Lottery does NOT include the house deed of the house that collapsed, only the randomized 33% of items removed from the house that were placed in the House Decay Lottery
House Decay Lottery Menu and Official
- Players can view all current House Decay Lotteries in progress at the House Decay Lottery Official in Prevalia (located just west of the Society Job Hall)
- Players can say "Lottery" "Decay" "Ticket" "Raffle" "IDOC" "House" "Vendor" or "Buy" out loud near the lottery official to bring up the House Decay Lottery menu

- Each House Decay Lottery lasts 7 days, and players can purchase tickets for individual House Decay Lotteries for 1000 gold each (or may pay 10,000 gold for 10 tickets)

- For each House Decay Lottery, players can see how many total items the lottery contains as well as the total weight of all those items

- For each House Decay Lottery, the type of house that decayed is listed and players can click the View Location button to see a map of the location where the house collapsed at
- Note: This information is given to players to add to their decision-making process whether they want to buy tickets for the item collection (some players may wish to use this information to figure out whether the house was a Moongate Vendor House, a Guild House, belonging to a particular player, etc)

Purchasing Tickets
- When players purchase tickets for a specific House Decay Lottery, they will be stored internally in the system (players will not receive a physical ticket for the lottery)
- Purchasing tickets in groups of 10 will require the player to double-click to confirm their selection
- Players can see how many tickets they have purchase for any House Decay Lottery under the "My Total" section, with the text being Green if they have purchased any

Resolving Lotteries
- Each House Decay Lottery lasts 7 days
- After 7 days have passed, a random winner is determined from among the tickets purchased for the lottery (in a manner similar to our other lotteries)
- Players will be notified by system message if a House Decay Lottery that they had tickets for has resolved
- If a player wins a House Decay Lottery, they will also receive an overhead notification and will receive a Blessed House Decay Claim Ticket in their backpack
House Decay Claim Ticket
- Players who win a House Decay Lottery receive a Blessed House Decay Claim Ticket in their backpack for that particular lottery

- Players can double-click a House Decay Claim Ticket to view a menu showing all items that were part of the House Decay Lottery
- Note: some items will not have a name listed, and players should simply claim the item to see what it is

- Clicking the Claim button to the left of an item entry will claim the item and put it in your backpack
- Clicking the Delete button to the right of an item entry twice in a row will permanently delete the item

- If a player does not have room in their backpack for an item when claiming it, it will be dropped at their feet

- Once a player claims or deletes the last item on a Claim Ticket, it will mark the ticket as being Resolved and will have no more value to the player (and can be thrown away)

Rental Rooms
- Players now have the option to rent Small, Medium, Large, and Loft layout-style rooms from the Rental Room system
- Players can click the "Change Room Layout" left/right buttons when renting a room to rotate through the different layouts available

Different Rental Room Layouts have different weekly prices, lockdown limits, and secure container limits as follows:
Small Rental Room
- 5,000 Gold Per Week
- 2 Secure Containers Available
- 350 Lockdowns Available

Prevalian Style Small Rental Room
Medium Rental Room
- 7,500 Gold Per Week
- 3 Secure Containers Available
- 525 Lockdowns Available

Prevalian Style Medium Rental Room
Large Rental Room
- 10,000 Gold Per Week
- 4 Secure Containers Available
- 700 Lockdowns Available

Prevalian Style Large Rental Room
Loft Rental Room
- 10,000 Gold Per Week
- 4 Secure Containers Available
- 700 Lockdowns Available

Prevalian Style Loft Rental Room
PvP Events and Rewards
- Renamed "Guild" Reward Points to "PvP General" Reward Points
- When players earn PvP General Reward Points, they now also receive an equal number of PvP Event-Specific Reward Points for that particular event: i.e Town Struggle Reward Points, Corpse Creek Contest Reward Points, Dungeon Flashpoint Reward Points, and Stygian Rifts Reward Points
- Players can spend PvP Event Specific Reward Points on Rare Cloth and Mount Tokens belonging to a unique hue specific for that event
- The Rewards section of the Guild Menu now has selector buttons to switch between PvP General Reward Items and PvP Event-Specific Reward Items

PvP Event Participation
- Any player who participates in a Town Struggle, Dungeon Flashpoint, or Corpse Creek Contest and earns a cumulative total of 50 Individual Score Points or more throughout the event (regardless of points lost on Deaths) will be guaranteed at least 1 Battle Commendation, 1 PvP General Reward Point, and 1 Event Specific Reward Point (players who participate in a Stygian Rift are already guaranteed 1 of each of these currently)
Town Struggle Hue


Corpse Creek Contest Hue


Dungeon Flashpoint Hue


Stygian Rift Hue


Boss Healing
- We have now added support for players to view how much "Healing to Others" they have done during Mini-Bosses, Bosses, and Omni-Bosses
- Players can click the Player Stats left/right arrow buttons in the bottom center of the [BossResults menu to rotate between "Damage Dealt" and "Healing to Others" being displayed in the Individual Players column on the left (Guild Totals will always be Damage Dealt)
- The amount of healing tracked represents the amount of healing the player did to other players (this does not include healing they did to themselves, their own pets, or other player's pets) during that boss encounter
- In order for the system to track healing that occurred, the player must be in the same room as the boss and within 100 tiles of it (or in the case of Ocean bosses, within 50 tiles of the Ocean boss)
- Note: older bosses that occurred before this patch goes live will not retroactively have healing amounts displayed (the image below represents dummy amounts to show as an example)

Achievements
- Fixed an issue that was causing players to not receive some of the Beastmaster achievements from the Affinities Taming system (they should be retroactively added to players who qualify for them)
Help Stuck
- Using the Help Stuck mechanic while on a Ship will now kill the player similarly to as if they had used it within a dungeon (players will still be able to use it an unlimited number of times while on Ships)
Lockpicking and Remove Trap
- Fixed an issue where some locked containers would display as have 100% progress towards Lockpicking and Remove Trap despite only being 99% to 99.9% complete
Omni Gates
- Fixed another issue that was potentially causing Omni Gates to not disappear after all Omni Boss instances were completed
Animal Lore
- Fixed an issue where tameable creatures that have different Poison types between wild and tamed versions would display the wild version's Poison type in the tamed stats page (such as with Aegis Scorpions)
Create Food
- Players who have the Wizard's Grimoire upgrades active for the Create Food Spell will no longer create Cheese when casting the spell (will only create Magic Mushrooms)
Tamed Creatures
- Existing Blood Coursers have been updated in game to correctly be set to 110 Taming Skill (some older ones remained at 115 after the Taming Overhaul patch)
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