What's new

PATCH Patch Notes for April 22, 2021

Luthius

Developer
Staff Member
House Decay / IDOCs

House Signs

  • Players will now only be able to see the Decay Stage of a house when single-clicking its sign if they are an Owner, Co-Owner, or Friend of the house
e9QMMzc.png



In Danger of Collapsing
  • When a house enters the IDOC Stage (In Danger of Collapsing) a world-wide announcement will notify all players of this and the coordinates of the house, and a Discord notification (Broadcasts and PvP channels) will be made as well
  • The house will now randomly collapse within 15 minutes to 2 hours of this announcement being made
eoCJ6cE.png



  • For the next 4 hours after an IDOC announcement, all players within 100 tiles of this location will be able to ignore their Dishonored status (i.e. Red players can continue to attack people and heal others near the site, even after death)
rfrFBOZ.png

A player within 100 tiles of an IDOC site will ignore their Dishonored status


y6nM1Rh.png

A player's Dishonored status goes back into effect when moving more than 100 tiles from an IDOC site


House Decay/Collapse
  • When houses collapse, there will now be a randomized 15 minute to 2 hour window where no houses can be placed in that location (also fixed an issue that was causing these durations to not work correctly)
  • A server-wide announcement in game as well as a notification in Discord will now announce whenever a house has collapsed and will give coordinates to its location

Additionally, when a house collapses, each Secure Container, Lockdown (not in a container), and Add-On in the house will have a randomized chance of the following occuring:
  • 33% chance that the item will be permanently deleted
  • 33% chance that the item will fall to the ground and can be picked up by players (like normal)
  • 33% chance that the item will be removed and placed into a House Decay Lottery for the house (explained below)

Any Storage Shelves and Storage Lockers in a house will always be added into a House Decay Lottery for a house, but will have all of its stored item counts reduced by 50%

27inDTv.png

A house collapses and roughly 33% of its items fall to the ground


House Decay Lottery
  • Whenever a house collapses, there is a 33% chance that each Secure Container, Lockdown (not in a container), or Add-On in the house will be added to a House Decay Lottery for that house (if no items are randomly chosen, however, no lottery will occur)
  • Each House Decay Lottery represents a collection of items that were removed from the house and the player who wins that particular lottery will receive all of those items
  • Note: the House Decay Lottery does NOT include the house deed of the house that collapsed, only the randomized 33% of items removed from the house that were placed in the House Decay Lottery


House Decay Lottery Menu and Official
  • Players can view all current House Decay Lotteries in progress at the House Decay Lottery Official in Prevalia (located just west of the Society Job Hall)
  • Players can say "Lottery" "Decay" "Ticket" "Raffle" "IDOC" "House" "Vendor" or "Buy" out loud near the lottery official to bring up the House Decay Lottery menu
ua9kTuo.png


  • Each House Decay Lottery lasts 7 days, and players can purchase tickets for individual House Decay Lotteries for 1000 gold each (or may pay 10,000 gold for 10 tickets)
Hrlpp1S.png


  • For each House Decay Lottery, players can see how many total items the lottery contains as well as the total weight of all those items
V7N26Ex.png


  • For each House Decay Lottery, the type of house that decayed is listed and players can click the View Location button to see a map of the location where the house collapsed at
  • Note: This information is given to players to add to their decision-making process whether they want to buy tickets for the item collection (some players may wish to use this information to figure out whether the house was a Moongate Vendor House, a Guild House, belonging to a particular player, etc)
pypRO6U.png



Purchasing Tickets
  • When players purchase tickets for a specific House Decay Lottery, they will be stored internally in the system (players will not receive a physical ticket for the lottery)
  • Purchasing tickets in groups of 10 will require the player to double-click to confirm their selection
  • Players can see how many tickets they have purchase for any House Decay Lottery under the "My Total" section, with the text being Green if they have purchased any
1mfeTWi.png



Resolving Lotteries
  • Each House Decay Lottery lasts 7 days
  • After 7 days have passed, a random winner is determined from among the tickets purchased for the lottery (in a manner similar to our other lotteries)
  • Players will be notified by system message if a House Decay Lottery that they had tickets for has resolved
  • If a player wins a House Decay Lottery, they will also receive an overhead notification and will receive a Blessed House Decay Claim Ticket in their backpack


House Decay Claim Ticket
  • Players who win a House Decay Lottery receive a Blessed House Decay Claim Ticket in their backpack for that particular lottery
zAUvi42.png



  • Players can double-click a House Decay Claim Ticket to view a menu showing all items that were part of the House Decay Lottery
  • Note: some items will not have a name listed, and players should simply claim the item to see what it is
g9xUFjk.png


  • Clicking the Claim button to the left of an item entry will claim the item and put it in your backpack
  • Clicking the Delete button to the right of an item entry twice in a row will permanently delete the item
S4th2Rq.png


  • If a player does not have room in their backpack for an item when claiming it, it will be dropped at their feet
K6tg8Ca.png


  • Once a player claims or deletes the last item on a Claim Ticket, it will mark the ticket as being Resolved and will have no more value to the player (and can be thrown away)
WFkOUMX.png



Rental Rooms
  • Players now have the option to rent Small, Medium, Large, and Loft layout-style rooms from the Rental Room system
  • Players can click the "Change Room Layout" left/right buttons when renting a room to rotate through the different layouts available
fzqpwIm.png



Different Rental Room Layouts have different weekly prices, lockdown limits, and secure container limits as follows:

Small Rental Room
  • 5,000 Gold Per Week
  • 2 Secure Containers Available
  • 350 Lockdowns Available
5WuL5HW.png

Prevalian Style Small Rental Room


Medium Rental Room
  • 7,500 Gold Per Week
  • 3 Secure Containers Available
  • 525 Lockdowns Available
uv6H4TC.png

Prevalian Style Medium Rental Room


Large Rental Room
  • 10,000 Gold Per Week
  • 4 Secure Containers Available
  • 700 Lockdowns Available
12BnVnp.png

Prevalian Style Large Rental Room


Loft Rental Room
  • 10,000 Gold Per Week
  • 4 Secure Containers Available
  • 700 Lockdowns Available
NrS2Qt6.png

Prevalian Style Loft Rental Room


PvP Events and Rewards
  • Renamed "Guild" Reward Points to "PvP General" Reward Points
  • When players earn PvP General Reward Points, they now also receive an equal number of PvP Event-Specific Reward Points for that particular event: i.e Town Struggle Reward Points, Corpse Creek Contest Reward Points, Dungeon Flashpoint Reward Points, and Stygian Rifts Reward Points
  • Players can spend PvP Event Specific Reward Points on Rare Cloth and Mount Tokens belonging to a unique hue specific for that event
  • The Rewards section of the Guild Menu now has selector buttons to switch between PvP General Reward Items and PvP Event-Specific Reward Items
i938BfM.png



PvP Event Participation
  • Any player who participates in a Town Struggle, Dungeon Flashpoint, or Corpse Creek Contest and earns a cumulative total of 50 Individual Score Points or more throughout the event (regardless of points lost on Deaths) will be guaranteed at least 1 Battle Commendation, 1 PvP General Reward Point, and 1 Event Specific Reward Point (players who participate in a Stygian Rift are already guaranteed 1 of each of these currently)


Town Struggle Hue

EdxV4je.png

9jyk3Yx.png



Corpse Creek Contest Hue

F5zT5gN.png

sxNGraV.png




Dungeon Flashpoint Hue

RZoQ8nF.png

c3ds3KV.png



Stygian Rift Hue

MnzC957.png

UWrq7HR.png



Boss Healing
  • We have now added support for players to view how much "Healing to Others" they have done during Mini-Bosses, Bosses, and Omni-Bosses
  • Players can click the Player Stats left/right arrow buttons in the bottom center of the [BossResults menu to rotate between "Damage Dealt" and "Healing to Others" being displayed in the Individual Players column on the left (Guild Totals will always be Damage Dealt)
  • The amount of healing tracked represents the amount of healing the player did to other players (this does not include healing they did to themselves, their own pets, or other player's pets) during that boss encounter
  • In order for the system to track healing that occurred, the player must be in the same room as the boss and within 100 tiles of it (or in the case of Ocean bosses, within 50 tiles of the Ocean boss)
  • Note: older bosses that occurred before this patch goes live will not retroactively have healing amounts displayed (the image below represents dummy amounts to show as an example)
PqDODCG.png



Achievements
  • Fixed an issue that was causing players to not receive some of the Beastmaster achievements from the Affinities Taming system (they should be retroactively added to players who qualify for them)


Help Stuck
  • Using the Help Stuck mechanic while on a Ship will now kill the player similarly to as if they had used it within a dungeon (players will still be able to use it an unlimited number of times while on Ships)


Lockpicking and Remove Trap
  • Fixed an issue where some locked containers would display as have 100% progress towards Lockpicking and Remove Trap despite only being 99% to 99.9% complete


Omni Gates
  • Fixed another issue that was potentially causing Omni Gates to not disappear after all Omni Boss instances were completed


Animal Lore
  • Fixed an issue where tameable creatures that have different Poison types between wild and tamed versions would display the wild version's Poison type in the tamed stats page (such as with Aegis Scorpions)


Create Food
  • Players who have the Wizard's Grimoire upgrades active for the Create Food Spell will no longer create Cheese when casting the spell (will only create Magic Mushrooms)


Tamed Creatures
  • Existing Blood Coursers have been updated in game to correctly be set to 110 Taming Skill (some older ones remained at 115 after the Taming Overhaul patch)
 
Last edited:
Nice updates based on community input/feedback. Well done!

Some minor feedback, I do like how some other shards handle IDOC loot. Rather than having 33% just disappear into the nether, they allow a percentage (33% would be nice) to get distributed to random creatures throughout the world. This encourages mob farming and it can be a nice little bonus. The items can be anything from the house, perhaps "a chair" or a chest full of goodies. It's always fun trying to slowly "ore carry" the heavy chest out from the bottom of a dungeon.

Anywho, I'd hate to see some true rares get deleted from the world in a random idoc... Thanks Staff!
 
Nice work!

About this "33% chance that the item will be permanently deleted" if they are not rare item yes, but if its a rare item it would be cool to put it as a rare item drop from ramdom monsters in the world as others have said, you can receive a "forgotten rare item" type of item that works like ankh token and when you double click, it gives you the rare item.
It would be sad to see a lot of rare items that would dissapear over time.
 
Last edited:
Anywho, I'd hate to see some true rares get deleted from the world in a random idoc... Thanks Staff!

Although I disagree with the ore carrying a massive chest out of a dungeon which is just begging to be grieved. I do agree that it would be a shame to see true rares be deleted. Maybe if a true rare gets selected for deletion, it gets added to a curated museum that can be built in a city somewhere.

Since all items are the server are known entities it would seem plausible to code something that can make this happen I guess?

Or perhaps it can go into its own lottery or auction for that specific item
 
I really like the idoc changes, but why the shard-wide announcement giving the location away? There was once a time in production-era UO when you could chance upon the decayed remains of a neglected house. What would be wrong with keeping the system above, but then just let the house plot be discovered instead of making the announcement?
 
Yay Healing parsing!
Aawwww, no more floor cheese.... That was the one thing I liked about that Grimoir lol

Is there any plans to have dexxers gain some momentum?
Right now I see tamers and summoners almost instantly kill 300-600 gold droppers, I see them pull like half of nusero, and somehow it just dies...
Makes me feel really silly as a dexxer. What is my force again?
I tank better? Heck no.
More single target damage? Nope.
More AE damage? Uhm, dexxers don't get AE damage...
More healing then through healing skill? Lol... nope.
I get to play the style I like? There you go, now go out and be silly you silly nilly.
 
I'm a bit sad about the idoc changes but I understand... :eek:

A few questions:

Is the IDOC window for the actual demo still 1 hour plus a random 60mins or does this system change that?
Which Discord channel will this be posted in?
Bless deed timer.. still only 1 hour from time of purchase? 15min to 6 hour window seems wild but lets goooo
 
Yay Healing parsing!
Aawwww, no more floor cheese.... That was the one thing I liked about that Grimoir lol

Is there any plans to have dexxers gain some momentum?
Right now I see tamers and summoners almost instantly kill 300-600 gold droppers, I see them pull like half of nusero, and somehow it just dies...
Makes me feel really silly as a dexxer. What is my force again?
I tank better? Heck no.
More single target damage? Nope.
More AE damage? Uhm, dexxers don't get AE damage...
More healing then through healing skill? Lol... nope.
I get to play the style I like? There you go, now go out and be silly you silly nilly.

Dexxers do more damage over time, tamers and summoners are bust damage. You cant have the best of both worlds.

Sure they can almost instantly kill a 300-600 gold monster... but then what? They have no mana left while you can just carry on hitting things.

Also your build costs nothing to make, and theirs costs 500k-1mill to make..
 
Last edited:
I kind of love the suggestion of announcing that an IDOC happened but not the coordinates. Dunno if that ends up getting monopolized by bots or bigger guilds, but could be fun/interesting.
 
I dunno, I've sunk about 10 million into making my dexxer, and he still gets crushed by 10mil tamers.
I can see the roleplaying just oozing out here.

Rambone: "Aha! Take that you pitiful animal hugger! I spent 10 million gold on this quick witted dexxer and you will perish!"

Tamer: "Ha! The joke is on you rogue! I too spent 10 million gold on my skills at petting animals. Now I only have 2 words to say. All Kill!"
 
Finally is here! I totally love the new IDOC system. With de exception of system announcement when a house falls. Better say nothing at all. This time the ones who wander the land will have a chance to get rich, not the crows proffessional IDOC hunters.
IDOC lottery seems a great idea!

I also like the room rental system a lot, but I hoped you could make so other people can be invited on a rented room by the owner.

All in all, this patch is awesome!
 
Seems overkill. Removing sign status would have been enough, more mechanics that are not very UO and just feel silly. A jump the shark moment for the shard.

Appreciate the effort that went into it which I am sure is massive, but I don't even IDOC and hope this gets rolled back. Meh.

The issue with this is, it is clear this isn't about item removal, otherwise it owuld be 100% deleted. IDOCs also always get replaced and then filled with stuff again. An argument of item load is disingenuous because the plot doesn't sit empty long. Also, there are more new items created server wide from farming in an hour than any existing items an IDOC would drop.

My issue with this patch is trying to Occam's Razor what it solves and there is nothing. There are possibilities, but the end result would look much different. The only thing this iteration follows back to is someone with influence either got their rear pushed in at IDOCs or doesnt like someone who does IDOCs. There is no problem being solved here, just a ball pop and leaving of the court.

Again, I dont IDOC, so it doesnt affect me, this above just hit me as very strange, hence the shark comment, and my reason/desire to comment here.
 
Last edited by a moderator:
rofl all my shit gets deleted for being a "toxic troll" so realizing your patch was dogshit makes me a troll.. sounds good to me.. its an absolute shit patch hands down the only good thing that came out of it was the pvp reward system and then absolutely ruined it with idocs because it gives new players a chance.. all it means is you just recall in at random times or sit there for 6 hours and kill every stealther so you can get the placement (sick thought process) does absolutely nothing and if the change is because "all these players who are pvmers complained" thats there fault because they expect it to be given to them.. im sorry so scouting an entire map for fairly/greatly worn houses for maybe 2 hours of pvp content and if they dont put the effort in and 90% of the time dont even attend they should get spoonfed endgame content? jesus christ lol

Idocing is endgame content itd be like getting upset that some guild runs the omni boss scene and them nerfing omnis so that literally anybody can get a chance
your little town struggles are the baby steps to getting into pvp/group fighting, but you step to an idoc and try to defend it against everyone, thats what its about. me bringing reds to shrines/idocs for PvP content that get called out and the reason why there is a discord to stop COM RAIDS is content and you single handly removed that content for "noobs" to have a better chance at idocs.. put in effort, create a guild or join a guild and do idocs get placements/loot etc its not that difficult but people would rather be spoonfed instead of working hard towards something.. i enjoy bringing 10+ reds to an idoc/shrine and letting it get called out for PvP content.. im one of the only ones that actually does it and now its just going to be like 10 randoms to recall in get x amount of loot and res kill all the stealther/noob players for 15mins-6hours.. you actually think that is going to help new players? not a chance in hell lol you wont do something actually smart like making a cleanup of the server with rewards for handing shit in to clean up the random junk for items that are actually worth spending our gold on.. absolutely 0 rares worth buying on this server besides mount tokens and CY's..

Might as well just add to this patch saying "shrines are changed no pvpers allowed only blues and oranges because pvmers are getting raided to often by CoM must give all pvmers a chance to get tokens...

Junk of a patch

"The issue with this is, it is clear this isn't about item removal, otherwise it owuld be 100% deleted. IDOCs also always get replaced and then filled with stuff again. An argument of item load is disingenuous because the plot doesn't sit empty long. Also, there are more new items created server wide from farming in an hour than any existing items an IDOC would drop."


its about people complaining that "CoM" raids/wins (idocs are unfair for players who arent in big guilds or new players" everything and that we actually put the time and effort in into doing something.. i dont even attend 90% of our idocs and when i do i bring all the reds i can muster up for pvp content and it gets called out and brings tones of pvp.. no new player should be able to come to and idoc and win but it is doable.. if people actually gave a shit about idocing like CoM/hood/sof/evil/cult/syn/path then they would put in the effort and search the entire world for these houses decaying and time them or better yet would attend them when its announced in discord but most new players dont and those who do attend come to kill reds or chance to get some good loot.. now 90% of those who even attend idocs wont even go or waste there time because thats what this whole patch is, just a waste of time... but lets keep spoon feeding..