Finally is here! I totally love the new IDOC system. With de exception of system announcement when a house falls. Better say nothing at all. This time the ones who wander the land will have a chance to get rich, not the crows proffessional IDOC hunters.
IDOC lottery seems a great idea!
I also like the room rental system a lot, but I hoped you could make so other people can be invited on a rented room by the owner.
All in all, this patch is awesome!
"the ones who wander the land will have a chance to get rich, not the crows proffessional IDOC hunters." Those who wandered the land have just as much of a chance as the professional IDOC hunters to find an IDOC or near-IDOC. They always had the same chance to place a house. They always had the same chance to get rich and same chance to loot. What they DON'T DO (i.e. not same) that the "professionals" do is commit large amounts of time to surveying all houses on the shard and the mental effort to keep everything organized, timed, and running smoothly.
There is a TON of work that goes on behind the scenes to "do IDOCs" that your average Joe UO player doesn't see. I love that the ppl winning at idocs are labeled crows but the people that asked for a free fuckin hand-out idoc lottery raffle extravaganza aren't labeled as lazy fucks or just players-bad-at-idocs, even
This is the same, tired idea/argument. The solo player wants the chance to get rich doing content that fundamentally benefits from a group working together. Hence the term MMO. Massively multiplayer. Not single player. I digress
It seems that more and more time is spent on development to counter superior or more volume of gameplay by a certain group of players. It's a shame that staff listen to the loud and small minority of complainers and players that can't or won't learn to get what they want in-game by getting better at the game itself. Why are we patching in all these goofy rules and systems? It's an inherently disadvantaged activity/gameplay for unorganized or solo players. That's it. That's just the nature of the thing itself (house hunting). Patching it and neutering it and putting bandaids on it doesn't do anyone any good.
This is a repeat of the boating system - loud people complaining that they're missing out which results in changes/nerfs to the system. In boating's case, multiple nerfs in a row.
This change, at least FEELS, like it perpetuates the shard vs. single-guild mentality that seems to be taking root among some of the playerbase. Either that or the staff is worried about 'inflation.' The addition and then expansion of the inn system, IMO, counteracts arguments that the changes are b/c of low availability of housing
Lastly, patches on a rotating basis that break up the dominance of an area of gameplay by a single guild will not solve the problem of a dominant guild existing, unless your goal is to push those people to quit. But then you just get a crappier dominant guild. What this does is appease the complainers with changes to mechanics that allow them to get what they want. What this DOESN'T do is prevent the already dominant guild members from learning or adapting to new mechanics faster or better than others and then go on to dominate new gameplay or mechanics again like they already had---- which results in a cycling of complaining>changes>adapt>complaining>changes. What this DOES do is discourage the growth of better-competing guilds by making things easier and giving them what they want for 'free' instead of forcing them to compete at a higher skill level and get what they want by taking or winning it
PS: I have a feeling we will see a 'hotfix' type patch aimed at boating, shortly, that makes it safer and easier for weaker/newer players to be out on the water. That, or is aimed at weakening/hindering the strongest players in some manner. Perhaps both. There's nothing inherently wrong with that, either, but then you run into the problem of losing your core playerbase that plays the most competitively/frequently because nothing is risky or exciting or challenging anymore or because you changed the rules one too-many times and ppl took a step back and realized there's, like, legit virtual reality games popping up nowadays and other newer and shinier things, or if not newer, haven't lost their lustre
PPS: I haven't proofread this for grammar or clarity