Well, hey. At least we can agree on that, I did try!
Yes, you did, thank you anyway.
Since there are no further disagreements with this patch... Case closed, next patch!
Solipsism in it's pure form is a wonder to behold.
See ya!
Well, hey. At least we can agree on that, I did try!
Since there are no further disagreements with this patch... Case closed, next patch!
"the ones who wander the land will have a chance to get rich, not the crows proffessional IDOC hunters." Those who wandered the land have just as much of a chance as the professional IDOC hunters to find an IDOC or near-IDOC. They always had the same chance to place a house. They always had the same chance to get rich and same chance to loot. What they DON'T DO (i.e. not same) that the "professionals" do is commit large amounts of time to surveying all houses on the shard and the mental effort to keep everything organized, timed, and running smoothly.
There is a TON of work that goes on behind the scenes to "do IDOCs" that your average Joe UO player doesn't see. I love that the ppl winning at idocs are labeled crows but the people that asked for a free fuckin hand-out idoc lottery raffle extravaganza aren't labeled as lazy fucks or just players-bad-at-idocs, even
This is the same, tired idea/argument. The solo player wants the chance to get rich doing content that fundamentally benefits from a group working together. Hence the term MMO. Massively multiplayer. Not single player. I digress
It seems that more and more time is spent on development to counter superior or more volume of gameplay by a certain group of players. It's a shame that staff listen to the loud and small minority of complainers and players that can't or won't learn to get what they want in-game by getting better at the game itself. Why are we patching in all these goofy rules and systems? It's an inherently disadvantaged activity/gameplay for unorganized or solo players. That's it. That's just the nature of the thing itself (house hunting). Patching it and neutering it and putting bandaids on it doesn't do anyone any good.
This is a repeat of the boating system - loud people complaining that they're missing out which results in changes/nerfs to the system. In boating's case, multiple nerfs in a row.
This change, at least FEELS, like it perpetuates the shard vs. single-guild mentality that seems to be taking root among some of the playerbase. Either that or the staff is worried about 'inflation.' The addition and then expansion of the inn system, IMO, counteracts arguments that the changes are b/c of low availability of housing
Lastly, patches on a rotating basis that break up the dominance of an area of gameplay by a single guild will not solve the problem of a dominant guild existing, unless your goal is to push those people to quit. But then you just get a crappier dominant guild. What this does is appease the complainers with changes to mechanics that allow them to get what they want. What this DOESN'T do is prevent the already dominant guild members from learning or adapting to new mechanics faster or better than others and then go on to dominate new gameplay or mechanics again like they already had---- which results in a cycling of complaining>changes>adapt>complaining>changes. What this DOES do is discourage the growth of better-competing guilds by making things easier and giving them what they want for 'free' instead of forcing them to compete at a higher skill level and get what they want by taking or winning it
PS: I have a feeling we will see a 'hotfix' type patch aimed at boating, shortly, that makes it safer and easier for weaker/newer players to be out on the water. That, or is aimed at weakening/hindering the strongest players in some manner. Perhaps both. There's nothing inherently wrong with that, either, but then you run into the problem of losing your core playerbase that plays the most competitively/frequently because nothing is risky or exciting or challenging anymore or because you changed the rules one too-many times and ppl took a step back and realized there's, like, legit virtual reality games popping up nowadays and other newer and shinier things, or if not newer, haven't lost their lustre
PPS: I haven't proofread this for grammar or clarity
Create Food
- Players who have the Wizard's Grimoire upgrades active for the Create Food Spell will no longer create Cheese when casting the spell (will only create Magic Mushrooms)
Complainer said:This patch is complete trash! I don't want these fricken mushrooms! I liked the cheese appearing the way it was since the beginning of UO! Just because a bunch of mushroom loving newbies are sick of the cheese doesn't mean the devs have to cave to their wishes. Sack up trammies and eat the damn cheese!
There will be a patch coming up. CoM has a seemingly trammel-like environment out there where they can farm with impunity. If a CoM PvMer spots a blue boat on spyglass, the alarm is hit and 7 boats show up in under 20 seconds to make sure that boater continues to farm their 6-8 bosses a day. I'm honestly surprised Luthius hasn't hotfixed it sooner because there is a severe imbalance in who is holding dubs at the moment. On top of that, if a CoM boater is alone scouting, they spot someone, they sound that alarm and have those same 7 boats show up in under 20 seconds to make sure no one else is farming out there. The whole gameplay style of "I'll just afk at my house all day and wait for the alarm to sound so i can swarm people" is extremely lame and needs to be thrown out. If players want boat pvp, it should be found actively on the water and not waiting for a 3rd party application to tell you when your guildmates need 8 people to recall and swarm. The incentive shouldn't be to retain its core toxic playerbase (and it's laughable to think of you as a core boater because you only boat with that protective bubble around you) but rather to incentivize an environment where you don't have to join CoM in order to be able to do anything out there, including doing 6-8 ocean bosses per day and fuck the economy to no end. When the patch goes through and you would like to quit in favor of playing your virtual reality games, go ahead, no one will be clamoring for the "legendary pirate" cromwell to come back.PS: I have a feeling we will see a 'hotfix' type patch aimed at boating, shortly, that makes it safer and easier for weaker/newer players to be out on the water. That, or is aimed at weakening/hindering the strongest players in some manner. Perhaps both. There's nothing inherently wrong with that, either, but then you run into the problem of losing your core playerbase that plays the most competitively/frequently because nothing is risky or exciting or challenging anymore or because you changed the rules one too-many times and ppl took a step back and realized there's, like, legit virtual reality games popping up nowadays and other newer and shinier things, or if not newer, haven't lost their lustre
PPS: I haven't proofread this for grammar or clarity
There is a TON of work that goes on behind the scenes to "do IDOCs" that your average Joe UO player doesn't see.
And the potential profit was disproportionate big with the amount of work involved to prepare for IDOCS. To be honest I hoped that devs would remove from the game all items immediately a house fall, then make an auction for the emptied plot. But that's just me not liking IDOCS.
Ah, and your grammar is very good.
I think having an auction would have been a neat idea, however that would pretty much kill IDOCing. I think the system patched in is a pretty good compromise.And the potential profit was disproportionate big with the amount of work involved to prepare for IDOCS. To be honest I hoped that devs would remove from the game all items immediately a house fall, then make an auction for the emptied plot. But that's just me not liking IDOCS.
Ah, and your grammar is very good.
This laughing skull guy just reeks of someone that wants to have some sort of weird devil's advocate debate where he/she attempts to argue merely for the sake of arguing (using half-baked or nearly non-existent points). Usually the underlying/actual reason for arguing every single point to the nth degree is because they've been on the losing end in-game and are bitter because of it and would like to get some sort of revenge or satisfaction out of 'winning' on the forumsAnd while we are at it, mobs should no longer drop any loot. The low effort/risk of "tracking on, click mob" on this server is not proportional to the massive rewards that drop.
This would also help with the economy, since 99% of inflation comes from new items and gold in farming. (other 1% being gathering)
Lets lobby for this for the next patch. Thanks!
That point that went over your head this time is that it is a waste of time to have a serious discussion with you, because you have been insincere and assumptive since the start. We insult you because your thickness is frustrating. A Poe's Law masterpiece of stupidity vs insincerity. If you are trolling us, well done. If you are sincere, yikes...I am not going to respond to your insults. I am trying my best to have an open discussion regarding the complaints I've seen due to this patch. The four major points I've seen are:
If certain players of a group in the top echelon are quitting due to these reasons then I think they just can't see past their own wants/needs to understand what is good for the server.
- Loot was decreased - the server needs this. It needs more of this, even 1/3 of loot is still lucrative.
- New time window to place a house - waiting sucks, I agree, however it is still worth the fight considering the value of land at this time
- Catering to Solo Casual player vs. Dominant Groups - groups can still choose to dominate. They will just have a smaller window and may potentially be dealing with more people.
- Skill ceiling being lowered - This is a 20+ year old game, aside from fine tuning numbers and responding to other player actions nothing about this game is hard.
I would love to discuss the complaints I've seen in this thread and listed here, but if no one is willing to do that than nothing can change. All I am hearing are insults thrown in my direction or that I somehow am not picking up on some hidden reason. Like I said, I would love to have an open discussion about this (If I left something out please let me know what it is!) but, based on what I've seen in previous replies, doubt I will get that. I will probably be faced with responses again that they don't want to go into detail, I missed the 'true' intention of the post, more insults, or categorizing my posts as falling under some weird, arbitrary law/theory.
There's also a 100% probability that this person is here to do nothing but defend anything and everything about changes to IDOCs and will not concede any point in the conversation to the opposition regardless of how sound the argument is. They're also probably here on behalf of a group of people or a person other than themselves and have no motivation to be constructive
It's a dumbing down of the gameplay, which is, maybe, precisely the aim of their patches, if your goal is to just keep as many people as humanly possible hooked to the shard
The above post is 100% pure conjecture by someone upset about changes. No one knows how changes will pan out over time - that's ridiculous. Every game is unique -- No one could have known a free server for a 20 year old game would have thousands of players daily. A few elite players being pissed off about an IDOC change isn't a prologue to the demise of the server.
The direction the Admin team has steered this server so far has been spot on. I (as well as a majority of posters in this thread alone) understand the need for the change and have confidence this change is another step in the right direction. Unfortunately, there are a scant few who will whine and complain regardless. Ultimately, only time will tell..... until then, this server just continues to grow and grow.
Before you quit, just give your house to a new character then. It would be a nice way to go out.Next major IDOCs won't be for a bit until 'hardcore/veterans' like me start quitting,
This is a spot on observation, and a constant across UO shards. Hardcore players with sunk cost fallacy and or attachment to the thousands of hours of effort put in will refresh for a long time, even those with no intent to ever play again, just due to the feeling of value and personal property. Similar to if you had to refresh the Game Boy you beat to hell in middle school every month or it dissappears from your closet. Eventually the care fades, but it takes a long time for hardcore players. Every shard I have played on, the last two things to fade away when they die are rares and housing. Most take a year to several before space actually opens up. Once it finally materializes and cascades, you have a dozen players who, even if everyone wanted 3 castles wouldnt fill the map, so housing hits an irreversible bottom where plots are worthless and the housing market is deed value. There is a sort of inverse moores law curve to the death of a shard, and they dont realize when the sharp angle hits because evidence in many aspects is lagged by a year or more (not just in housing)By the way, there are very few of us who are 'pissed' about the IDOC changes. Most of us just shake our heads in a nonliteral sense. We've already cleaned up on all the good IDOCs from the changes to owner refresh being required. Next major IDOCs won't be for a bit until 'hardcore/veterans' like me start quitting, which they are. It's harder to notice though bc the hardcore types will refresh their houses for years without playing
By the way, there are very few of us who are 'pissed' about the IDOC changes. Most of us just shake our heads in a nonliteral sense. We've already cleaned up on all the good IDOCs from the changes to owner refresh being required. Next major IDOCs won't be for a bit until 'hardcore/veterans' like me start quitting, which they are. It's harder to notice though bc the hardcore types will refresh their houses for years without playing
Which is why hanging on to your hardcore playerbase matters more than any patch, any graphical update, any concern for "participation" in niche aspects of a game that a niche group of hardcore players go for. This is also why housing market pains are a GOOD thing, but that is a tangent for that other thread.