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GUIDE Guide to the Locations of Avadon


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A Guide to the Locations of Avadon
by Erik Gray


Hail travelers and adventurers!

Here you shall find perhaps the most comprehensive map and guide to the lands of Avadon in all the realm. A special thanks goes to the notorious pirate Jack Scallywag for ferrying me to some of the more remote corners of Avadon. This guide will be broken into numerous sections. You can navigate to the various sections here.

Towns and Dungeons:
Guide to the Towns of Avadon and their Histories
Guide to The Ossuary
Guide to Nusero
Guide to Mount Petram
Guide to The Mausoleum
Guide to Pulma
Guide to Aegis Keep (Not yet completed)
Guide to Darkmire Temple (Not yet completed)
Guide to Inferno (Not yet completed)
Guide to Cavernam (Not yet completed)

Regions Throughout Avadon (click to jump to region):
Greater Prevalia
Lesser Prevalia
The Prevalian Region
The Andarian Region
The Cambrian Region
The Cambrian Desert
The Eastern Isles
The Western Isles
The Frozen North
The Outpost Region
The Terran Region
Archipelago and the Darkmire Isles
The Greypeak Isles
The Haven Region
Horseshoe Bay Peninsula
The Lawless Lands
Nusero Isle
Old Buccaneer's Den Region
Old Cove Region
The Western Reaches
Other Locations

Thank you!
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Staff Member
Greater Prevalia


Prevalia Quarry
Prevalia Quarry.jpg

A huge amount of stone was required over the years to build Prevalia (specifically Upper Prevalia) into what it is today. Much of that stone came from the Prevalia Quarry.

Necromancer’s Cave
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The art of Necromancy is one typically banished by those who study magic, for its very practice is the practice of desecration of the dead. It would appear this Necromancer, forced to the fringes of society, resumed his work in this otherwise abandoned cave.

Underground Mine
Underground Mine.jpg

Studying old notes written by one of the founders of the Miner’s Guild suggests that this was a location of a precious black stone that carried magical properties. All of that stone was harvested, though none of the notes give mention as to where this strange black rock ended up.

Shrine of Honor
Shrine Honor.jpg

Established between 413 AC and 425 AC by missionaries on behalf of the St Francis Cathedral to spread the Virtues.

Prevalia Keep (Contempt) and Disgraced Camp

This Keep was formerly named after the Mad Emperor Linus’ wife, Delia. In 490 AC, upon learning of his wife’s treason of sending his trueborn son away and presenting him with a false daughter, the Mad Emperor ordered the execution of everyone inside Delia Keep, which henceforth became known as Contempt.

On the outskirts of Contempt, this band of former knights were stripped of their knighthoods by the Prevalian King for their dereliction of duty. They were present with the former King on the return trip from the Ancient Glade when set upon by Ratmen. Instead of defending their King, they fled.


Built from opportunity, this ratman-held fort effectively severs the old Andarian-Prevalian roadway. The ratmen who set upon and killed the former Prevalian King were garrisoned here.

Rebel Dam Camp
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Prevalian Rebels seized one of the Prevalian Dams and currently hold it under occupation for reasons unknown.

Prevalian Gatehouse
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One of the main barriers between Greater Prevalia and the Terran Region.

Walkway of the Emperor (See the Town Guide for Prevalia for more information)
In 311 AC, Emperor Laric ascends the throne of Prevalia. In a tribute to his deceased father, he commissions a great work that would be named The Walkway of the Emperor. This walkway was set into the western cliffs of Prevalia and served as tombs fit for the former Kings and Emperors of Prevalia. Each tomb was set upon a path, giving the area a canyon-like feel. The doors to the tombs were set with warnings, and also with precious gem stones that reflected the sun during the winter months to create cascades of rainbows all up and down the walkway. It is even said that when the wind blew through the tombs, the voices of the dead Kings could be heard.

The King’s Tree and King's Pond

It is said that the first Prevalian King, King Callum, planted this tree and said that for as long as it grows and stands tall and strong, so shall Prevalia. It has been standing since somewhere around 160 AC.

This pond has oft been the site for many Prevalian Kings contemplations.

Prevalia King’s Manor and Caretaker's House

Both before and after the great Avadonian Empire, the Kings of Prevalia lived within this grand manor. Built around 160 AC to 170 AC by the first King of Prevalia, King Callum I.

The King’s Manor is surrounded by a great deal of grounds and walkways. The caretaker living here maintains these lands and has a special duty to nurturing and caring for the King’s Tree.

Brigand Camp I and III
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In the wake of the events of the Peace That Never Was, brigands and bandits have found it easy to take root, even so close to Prevalia proper. Without frequent patrols by Pravalian soldiers, it seems like the issue of lawlessness will only grow stronger as time goes on.

Picnic Area
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It is unknown who set this area up, but it does provide a pleasant space to have a picnic.

Abandoned Greenhouse and Farms
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These abandoned farmsteads and greenhouse were once thriving and contributing sources of food and reagents for Prevalia. The orcs of Urukton Bluffs, however, have made it nearly impossible for Prevalian civilians to live there and farm the lands any longer.


As the story goes, the wayward civilians of Prevalia, living out on the fringes of Greater Prevalia, would sometimes leave offerings to appease some great unknown entity residing with Pulma. This is perhaps one of those offerings. Whether or not there is any truth to these tales is unclear.

Prevalia Waterfall
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Pulma (See the Pulma Dungeon guide for more information)
The Pulma Dam, established between 348 AC and 370 AC during the time of great military and infrastructure expansion by the Prevalian Empire. Sometime around 469 AC, the first sightings of strange creatures are reported. Soon after, all communication from the dam ceased.

Dragon Roost
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Ruined House
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Another victim of uncertain times in Prevalia. Without guard patrols, the creatures of the wilds have taken up residence within this former house.


Rumor has it that a wizard fleeing Prevalian law for the crimes of Necromancy stopped here to burn his fel tomes and reagents so that they would not be found by lawmen. It is said that the flames themselves came alive from the dark magic unleashed in the destruction of these items.

Urukton Bluffs and the Orc Blocked Gate

Also named Kuzdragh, In 612 AC the Boulderfist Orc clan made the Urukton Bluffs their home, promptly blocking the roadway between Andaria and Prevalia. From this stronghold, the orcs have struck out at various settlements in Greater Prevalia, driving away the citizens.

Smashed Boat
The farmers and reagent growers from Greater Prevalia, in an attempt to escape the onslaught of the Boulderfist Orcs from Urukton Bluffs, found their fate smashed upon the rocks, for there were no skilled sea farers among them.
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Lesser Prevalia


Prevalia Dam
Prevalia Dam.jpg

One of the two Prevalian dams established between 348 AC and 370 AC during the time of Prevalian expansion. This dam in more recent years has been seized by Prevalian rebels for reasons unknown.

Ranger Camp
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Prevalian Rangers camp near the ruins of the old Lycaeum to keep an eye on the creatures within.

Prevalia Bog
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Prevalia Signal Fort and the Crossroads
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One of many signal forts established during better times. This fort now sits unmanned, for Prevalia now finds itself alone and without allies to call should it need help.

Signal Fort II
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Established between 348 AC and 370 AC during the great military expansion of Prevalia, these signal forts were meant to call for help from Cambria. However, in recent years these signal forts have been seized by rebels, and Prevalia has no allies to call for help.

Watchtower Construction
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An abandoned construction. Without the resources to complete it, nor the manpower to occupy it, this watchtower has been abandoned.

Midland Ruins I
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The former town of Ardun. In the year 287 AC, the Andarian army marched through the lowlands of Prevalia, seeking to attack Lower Prevalia, as it was more strategically open to assault than Upper Prevalia which was situated high upon the cliffs. The Prevalian army moved to intercept them, and the two armies clashed in the town of Ardun, south-west of Lower Prevalia. The battle left Ardun completely destroyed, and the Andarian forces decimated. After the pivotal battle of Ardun, Andaria capitulates to Prevalian rule.

Old Moongate Circle
Old Moongate Circle.jpg

This ancient ring of stones predates the establishment of Prevalia itself, and is said that it predates the Cataclysm as well. In fact, it is said that this ring of stones used to be home to an ancient Moongate back when a different city, named Britain, occupied this region.

Prevalia Cemetery
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Sacrificial Cliffs
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Between 472 AC and 490 AC, the Mad Emperor Linus, at behest of his advisor suspected to be a Shadowlord, threw his infant sons to their deaths from these cliffs. In 490 AC, upon throwing his wife and daughter from the cliffs, he ended his life in a similar fashion.


It is unclear where this massive ship originated from or who captains it, for the pirates who survived do not speak to anyone. It is suspected they are hiding extremely precious cargo.

Forsaken Keep
Forsaken Keep.jpg

This Keep was formerly named after the Mad Emperor Linus’ daughter, Vell. In 490 AC, upon learning of his wife’s treason of sending his trueborn son away and presenting him with a false daughter (Vell), the Mad Emperor ordered the execution of everyone inside Vell Keep, which henceforth became known as Forsaken.

Druid Circle
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The druids claim lineage predating the Cataclysm to an ancient area that no longer exists that they referred to as “Yew”. With no clear home to call their own, the druids have spread out in small groups across Avadon and created small communes for themselves. Over the centuries, they’ve oft found themselves on the wrong end of persecution and have since become very insular and wary of outsiders.

Marooned Pirate Camp
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Harpy Nest
Harpy Nests.jpg

Drake Nests
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Hollow Hills
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A small mountain range with winding and twisting pathways weaving through it. Harpies and drakes have made their homes here and it is best to be wary when travelling through.

Noxious Earth
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One of the many cults that have sprung up in the wake of the Cataclysm are responsible for this noxious piece of land. It is said that they attempted a potent spell to summon forth the spirit of Mondain, but were only successful in opening a weak rift in which powerful daemons could come through. These daemons summarily destroyed this cult.
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The Prevalian Region


Upper Prevalia and Lower Prevalia (See the Town Guide for more information)
In the early days post-cataclysm (presumably around 100 or so AC), at least two minor town settlements formed in the region that we now known as Prevalia. One settlement sat upon high white cliffs, the other set below amongst the canals and marshes of the lowlands. Seeking to mutually benefit from one another’s strategic positions (the defense of the high white cliffs, the freedom of sailing and trade from the canals), the two settlements joined together through the construction of expertly-engineered bridges in 155 AC, the likes not seen before in all of Avadon. The two joined settlements became one, known as Prevalia.

Sunken Ship
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During the great Siege of Prevalia in 558 AC, the Prevalian navy was all that prevented the Cambrian forces of Lord Falthar and the Dark Banner Company from sacking Upper Prevalia. This old sunken ship is a monument to those dark times.

The Golden Ingot
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In 618 AC, To assuage the anxiety of the common Prevalian people, King Laric IV opened the Golden Ingot Casino in Upper Prevalia.

Beaver Nest
Beaver Nest.jpg

Prevalia Zoo
Prevalia Zoo.jpg

Better for people-watching than animal-watching, this zoo at one point in history used to boast far more exotic animals. However, due to constant warfare and the lack of resources to care for them, most of the animals either died in captivity or were released into the wilds.

Prevalia Mines
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The primary source of common ore which is the blood line of what remains of the Prevalian army.

Seaside Watch
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Overlooking the Prevalian bay, this now abandoned outpost once kept a vigilant watch for enemy ships. Now, it merely exists as one of many reminders of Prevalia’s former glory.

Walkway of the Emperor (See the Town Guide for Prevalia for more information)
Walkway of the Emperor.jpg

In 311 AC, Emperor Laric ascends the throne of Prevalia. In a tribute to his deceased father, he commissions a great work that would be named The Walkway of the Emperor. This walkway was set into the western cliffs of Prevalia and served as tombs fit for the former Kings and Emperors of Prevalia. Each tomb was set upon a path, giving the area a canyon-like feel. The doors to the tombs were set with warnings, and also with precious gem stones that reflected the sun during the winter months to create cascades of rainbows all up and down the walkway. It is even said that when the wind blew through the tombs, the voices of the dead Kings could be heard.
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Staff Member

The Andarian Region


Andaria Ruins II
Andaria Ruins II.jpg

One of Andaria’s earlier defensive fortifications, established somewhere around 210 AC, this was sacked by ogre lords sometime in the 500s AC and was never retaken or rebuilt.

Western Gate
One of two primary defensive barrier separating the Andarian Region from the Frozen North.

Andaria Sacrificial Ruins
Andaria Sacrifical Ruins.jpg

In the wake of the events of the Peace That Never Was, a new cult formed and set up a sacrificial altar in the hollowed out ruins of an old Andarian defensive structure. Andaria does not currently have the means to dislodge this cult.

Brigand Camp
Mountain brigands often find opportunities to strike at Andarian caravans due to the lack of sufficient guards to protect them.

Idyllic Pond
Idyllic Pond.jpg

Necromancer’s Swamp
Necromancers Swamp.jpg

A former wizard of the Andarian Mage Council broke away from the council to pursue the forbidden magical art of Necromancy. In this swamp, a great many horrors were created and unleashed which continue to plague Andaria.

Shrine of Justice
Shrine Justice.jpg

Established between 413 AC and 425 AC by missionaries on behalf of the St Francis Cathedral to spread the Virtues.


Gate Fortress
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One of two primary defensive barrier separating the Andarian Region from the Frozen North.


Somewhere between 251 AC and 235 AC, when Prevalia invaded Andaria, it is said that the Andarians were successful in routing the Prevalians by creating a rockslide which crushed and killed a number of their troops.

Andaria Gate
Andaria Gate.jpg

Prior to the founding of the Pulma dam between 348 AC and 370 AC, a river provided a natural boundary between Prevalia and Andaria. With the Pulma dam in place, this river disappeared, and so Andaria created a strong defensive gate on the boundary between the two Kingdoms.

Andaria Cemetery
Andaria Cemetery.jpg

Abandoned Quarter
In 585 AC, the monstrous forces of orc warlord Goth Vultog invaded Andaria, to be met in battle by Queen Klara of Andaria and the infamous Lord Landau of the Dark Banner Company fame. The resulting battle claimed many lives (not the least, the Queen herself) and left some portions of the city abandoned.

Lighthouse Fogsbane.jpg

This lighthouse is said to be older than Andaria itself and served as a marker for early Andarian settlers. If this is the case, this might be the ancient and famous lighthouse known as Fogsbane.

Druidic Ruins
Druidic Ruins.jpg

Andarian Ruined Tower
Andarian Ruined Tower.jpg

The massive battle of Andaria in 585 AC was not contained within the city walls. Many settlements and fortifications throughout all of the Andarian Region were destroyed, such as this one.

Andaria Ruins I
Andaria Ruins I.jpg

Andarian Rolling Hills
Andarian Rolling Hills.jpg

The bread basket of Andaria. For generations, this was one of the few areas in the Andarian Region capable of sustainable food production. It is suspected that the hilly terrain provides some shelter for the crops from the infringing cold from the two ice caps flanking Andaria.

Logging Camp
Logging Camp.jpg

A harsh lesson was learned by the Andarian people when they came to take these trees from the druids an unknown number of years ago. Now, the undead remains of the loggers wander about in eternal damnation.

Andarian Marsh
Andarian Marsh.jpg

Gladiator Pit
Andarian Gladiator Pit.jpg

The Andarians are not known for their strength of arms and are more known for their studious scribes and mages, but the commonfolk of Andaria still enjoy a good blood sport.

Andarian Tunnels
These tunnels were made to be used in lieu of sailing. When at war with Prevalia, the Andarians could never match the Prevalian navy, so Prevalian blockades often were very effective. The Andarians built these tunnels as a means of being able to travel freely to and from the Andarian Region.
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The Cambrian Region


Hidden Valley and Teleporter
Hidden Valley.jpg

This area is among the oldest in the known world, predating the Cataclysm by a long period of time. Cambrian rebels have since taken up residence here in the hidden and hollowed out fortifications within the mountains. Within can also be found the Hidden Valley Teleporter, which links the Hidden Valley to Old Buccaneer’s Den, Bath Island, and the Darkmire Islands.

Cambria Gate
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The primary defensive structure standing between Cambria and the great wester desert.

Cambrian Farmland
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Once a far more fruitful area, the wars have been very difficult for Cambria. The lack of farmers to work the lands have led to a shortage of locally grown food, which has forced Cambria to divert money to importing food instead.

Smuggler’s Gate
Smugglers Gate.jpg

An ancient relic of the old town of Trinsic that once occupied this space before the Cataclysm. This gate was unknown to the Prevalians when they laid siege to Cambria in 251 AC. This gate was the life line that kept food and important supplies flowing into the city, and in 252 AC it allowed the first Condottiere to enter the city and defend it.

Rose of Trinsic
Rose of Trinsic.jpg

On a personal note, as I am from a Britannia much different than Avadon, I was extremely happy to see the beautiful flower known as the Rose of Trinsic growing among the flooded ruins of Cambria. They at once made me felt nostalgic for the home that no longer exists, and welcomed into this new world.

Lighthouse Under Construction
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This project has long since been abandoned when the Cambrian coffers dried up from constant warfare in more recent years. It is unclear as to whether or not this lighthouse will ever see completion.

Barrier Isle
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Another relic of the pre-Cataclysm times, for Barrier Isle existed in the realm of Britannia long before Avadon emerged. It is mostly unchanged as well.

Flooded Area
Flooded Area.jpg

In 608 AC, the volcano now known as Inferno erupted. The resulting tidal waves flooded a quarter of Cambria, where it remains submerged to this day.

Drowned City
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Very little is actually written or said about this most mysterious of flooded and ancient areas. Some people call it a city and it was destroyed by the wrath of Mondain, though I suspect that is apocryphal. Studying its structure and composition along with its general geographical location, I have concluded that this is actually the ancient ruins of Serpent’s Hold, another ancient Britannian city lost to the Cataclysm that birthed Avadon.

Cambrian Lighthouse
Cambrian Lighthouse.jpg

This is possibly a recreation of the ancient lighthouse known as Greyhaven.
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Staff Member

The Cambrian Desert


Desert Ruins
Desert Ruins.jpg

The Cambrian desert is filled with many ancient ruins. All studying of these ruins have concluded is that they are very old, pre-dating the Cataclysm, but little else is known.

Nomad Desert Camp
Nomad Desert Camp.jpg

These nomads took up residence in the desert perhaps around 550 AC. It is unclear what motivates them, but little is truly known of them since they are very hostile towards outsiders.

Nomad Training Area
Nomad Training Area.jpg

Beached Ship
Beached Ship.jpg

An old Prevalian ship that was once part of Admiral Calvarn’s fleet that settled the Terran region. It is suggested that a fierce storm sent this ship off course in 348 AC and it eventually crashed into the coast of the Cambrian desert.

Desert Manor
Desert Manor.jpg

Ossuary (See the Ossuary Dungeon Guide for more information)
So very little is known of this. Discovered in 468 AC, scholars from all over have studied this place, but have been unable to learn much due to the hostile inhabitants of these most ancient tombs.

Desert Pyramid Ruins
Desert Pyramid Ruins.jpg

The discovery of the Ossuary suggested, at the time, a singular large structure in the Cambrian desert. However, the discovery of more pyramids and ruins suggests that the Ossuary is only one of possibly many giant pyramids of unknown origins or purposes.

Shrine of Compassion
Shrine Compassion.jpg

Established between 413 AC and 425 AC by missionaries on behalf of the St Francis Cathedral to spread the Virtues.

The Battle of Break Pass happened in 606 AC between the forces of Luka the Cruel (son of Lord Landau and Queen Klara of Andaria) and Cambrian forces. It is said that Luka the Cruel, with the assistance of Shadowlords, handily defeated the Cambrians by using trolls and ogres.

Pyramid Excavation
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Temple Excavation
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Buried Pyramid
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Dig Site
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Excavation Site
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Desert Outpost
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Once a military strong point for the Cambrian army, it has since been abandoned due to lack of resources and manpower. In that vacuum of power, this outpost has become a den for smugglers and thieves.

Desert Quarry
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The primary source of rock and stone from which Cambria built itself up upon the ruins of ancient Trinsic.

Desert Daemon Altar
Desert Daemon Altar.jpg

Numerous cults litter the lands, and the desert is not immune to them. This cult appears to be somewhat more successful than some others, as they appear to have successful control over the daemons they have brought forth into Avadon.

Savannah Watering Hole
Savannah Watering Hole.jpg

A great boon for those traveling south through the Cambrian desert.

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Staff Member
The Eastern Isles

Shrine of Spirituality
Shrine Spirituality.jpg

Established between 413 AC and 425 AC by missionaries on behalf of the St Francis Cathedral to spread the Virtues.

Owen’s Cabin
Owen's Cabin.jpg

It is said that an old god lived here at one time, though this might be a mere story told by sailors who pass through these islands.

Ruined Cabin
Ruined Cabin.jpg

Most of the structures of the Eastern Isles are in ruins, and appear to be quite old. None of the Kingdoms have ever claimed dominion over these islands, nor settled any of the islands. This begs the question: where did these buildings come from?
Ruined Lighthouse

Blackthorn’s Fort
Blackthorn's Fort.jpg

Avadonian legend tells that Lord Blackthorn survived the great Cataclysm and refused Lord British’s offer to flee Avadon with him. Instead, he build this fort and ruled the lands in the early days until either he died or disappeared, depending on which story you listen to. There is, of course, no evidence that any such thing happened, and there is no evidence that this fort was ever created by Lord Blackthorn. However, that has not stopped sailors from naming it so.

More likely, this was once built by the same missionaries that built the Shrine of Spirituality and in more recent years has been taken over by a band of disgraced knights.

Ruined Island Fort
Ruined Island Fort.jpg

Castaway Isle
Castaway Isle.jpg

Litoral Island
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A haven for cutthroat pirates, the cavern on the south edge of the island is the perfect place to hide scuttled vessels.

Ship in Cave
Ship in Cave 2.jpg
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Staff Member
The Western Isles

Sunken City
Sunken City 1.jpg

Sunken City 2.jpg

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Perhaps one of the greatest mysteries of our times. This strange city’s size is comparable to Andaria or Cambria. There are no records or recollections by any living person as to what this city once was. It does not appear on any maps, nor exists any mention of a city in that general region of geography anywhere. Nobody claims lineage from there, and even monsters do not seem to inhabit the area. The city itself is in remarkably well-preserved condition all things considered, with statues, fountains, and some structures still standing above the water. There are no signs of debris, or even everyday objects.

Necromancer’s Cathedral
Necromancer's Cathedral.jpg

Also known as the Temple of Mondain, a cult of Mondain-worshippers perform all manner of bizarre rituals attempts to summon forth the spirit of the great evil wizard. Thankfully, they have not been successful in their endeavors.

Ruins of Island I
Ruins on Island I.jpg

Whatever these ruins once were, or to whom they belonged, they now are in the hands of the ratmen. There are no exact records as to what these ruins were, but the best guess is that these were established military outposts erected during the Prevalian Golden Age around 315 AC.

Ruins on Island II
Ruins on Island II.jpg
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Staff Member

The Frozen North


Snow Fortress
Snow Fortress.jpg

Also known as Nordkeep. In the early days of the Andarian Kingdom’s development (sometime around 140 AC to 200 AC) a large group of soldiers and explorers set off westward to explore the Frozen North. It wasn’t until a few decades later that Andaria learned that those explorers established a large fort, named Nordkeep, far to the west and then a strange fate befell it. It is not clear exactly what happened, but evidence suggests that a den of sleeping white wyrms was disturbed.

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This underground tunnel runs beneath the channel of Telescope Bay, offering a connection between the Lawless Region and the Frozen North.

Frost Daemon Temple
Frost Daemon Temple.jpg

Established by one of the earlier cults that worshipped the Shadowlords, this temple was to serve as a monument to their greatness. As what happens to many cultists who dabble with powers that are beyond their control, they were destroyed. Now all that remains, frozen in time, are the ice daemons that were once conjured into this realm.

Ice Bridge
Ice Bridge.jpg

Broken Boat
Broken Boat.jpg

No doubt some naïve explorer or adventurer set out to investigate the Frost Daemon Temple, and run afoul of the rocky waterbed.

Hollow Snow Tower
Hollow Snow Tower.jpg

Most likely established by the same group of Andarian explorers that settled Nordkeep between 140 AC and 200 AC to serve as an outpost and watchtower. It has long since fallen.

Blocked Garou Cave
Blocked Garou Cave.jpg

I was only able to hear the notorious growls of the Garou from this cave, for someone has the sense to block it up. I hope that it remains so.

Ruined Snow Fortress
Ruined Snow Fortress.jpg

This fortress predates Nordkeep by some years, and while there is no clear evidence, it can be assumed that this was the first settlement created by the Andarian explorers between 140 AC and 200 AC before eventually establishing Nordkeep further west. Whether this fort was abandoned or overtaken by foes, it is unclear.

Snow Caves
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All I can truly say about this area is to stay away unless you have the most potent cures for poison.
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Staff Member

The Outpost Region


Gargish Memorial
Gargish Memorial.jpg

A most interesting, if eclectic area. Hidden deep within otherwise abandoned tunnels in the northwestern Outpost Region, somebody created this monument. A gravestone clearly indicates this is the burial site for someone, and a portrait hanging behind it suggests whom it might be. I did not recognize the person in the portrait, nor did I wish to desecrate the grave site and take it with me. Most notable here though are the runes on either side of the grave, as they depict the Gargish language. The letters, when translated are V, U, I, B. I do not know their intended order, if this spells out a name, or initials, or something else entirely. It is worth mentioning that in Avadon, no contact has been made with intelligent gargoyles, since the Great Stygian Abyss has not been opened. How someone learned their language is a true mystery.

Cavernam (See the Cavernam Dungeon Guide for more information)
Predating the rise of Andaria, it is often said that those who settled the Cavernam region (before it was lost to ice) are the same who eventually settled Andaria. These people created a large fortress here, one dominated by warrior culture. There are many conflicting stories about what exactly happened to turn this one fertile region into ice.

Tanner’s Northern Fort
Tanners Northern Fort.jpg

Distant descendants of the Cavernam Norsemen settled in this lesser defensive settlement. Over the generations they mixed with the modern Andarians, but kept hold of their strong warrior heritage and are very reclusive these days.

Outpost Passage
Established by Andaria to connect with their settle of Outpost, sometime around 348 AC.

Shrine of Honesty
Shrine Honesty.jpg

Established between 413 AC and 425 AC by missionaries on behalf of the St Francis Cathedral to spread the Virtues.

Norse Settlement
Norse Settlement.jpg

Also known as Falkvangyr, established sometime around 441 AC and 490 AC by Andarians from Outpost who were unwilling to follow the rule of the Mad Emperor Linus, and additional settles from the Tanner’s Northern Fort. Together they formed this town inside of a valley and have since become hostile to outsiders.

Norse Tunnels
This network of tunnels allows the people of Falkvangyr to freely move about the Outpost Region in pursuit of game or for military purposes.
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Staff Member

The Terran Region


Tourney Grounds
Tourney Grounds.jpg

Established in 350 AC to celebrate the new acquisition of vital lumber. The grounds would become the Emperor’s favorite spot for entertainments.

Terran Pond
Terran Pond.jpg

Terran Plains
This area was once home to a great forest that was pecked away at by a local gypsy camp. Once Terran became an established logging community, this forest was completely destroyed and now all that remains is the Terran plains.

Natural Tunnel
Natural Tunnel.jpg

Secluded Beach
Secluded Beach.jpg

Zebra Falls
Zebra Falls.jpg

A beautiful waterfall that was named by a man who claims that the realm from which he came from had horses with strange stripes, and they were named Zebras. He says that the striations of the falling water of these falls reminded him of such animals.

The Sunken Road
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Leading to an ancient ruined cathedral, this road has certainly seen better days. But, with no resources or manpower to maintain it, the earth itself swallowed it up.

Ancient Ruined Cathedral
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This place of ancient worship appears to predate the Cataclysm, or perhaps was established in the very early days post-Cataclysm. All that remains now though are the ruins of what used to be, inhabited by rather nefarious creatures. One can only guess what grandeur this place once had!

Shrine of Valor
Established between 413 AC and 425 AC by missionaries on behalf of the St Francis Cathedral to spread the Virtues.

Western Ruins Brigands I
Western Ruins Brigands I.jpg

This series of brigand camps in the northeastern Terran Region has made traveling the roadways exceptionally dangerous. Take caution when traveling (or find another route) for there are no Prevalian patrols to keep these areas safe any longer.

Western Ruins Brigands II
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Western Ruins Brigands III
Western Ruins Brigands III.jpg
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Archipelago and The Darkmire Isles


Due to perhaps volcanic activity, this chain of islands emerged from the waters around 140 AC.

Jungle Baths
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Located on Bath Island, it is unclear who initially established this area, or why. All that can really be said for sure is that the Ophidians seem to enjoy it now.

Jungle Teleporter and Darkmire Teleporter
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Two of the four teleports that connect the Hidden Valley with Bath Island, Old Buccaneer’s Den, and Darkmire Isle.

Tribal Camp
When this island was first discovered by a Cambrian naval vessel, the Cambrian crew was chased off by the local tribesmen. Ever since, a wide berth has been given to this island for there are no known useful resources and only angry and reclusive tribes upon this island.

Deserted Island + Ship
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A pirate crew that run aground upon some rocks now live their days on this small island. I attempted to establish contact with them, but alas they were not friendly, and so I could not learn enough about them to speak of them more.

Scallywag Island
Founded in 612 AC by the infamous pirate Jack Scallywag. A great deal of credit goes to him for agreeing to ferry me to many of the great islands of Avadon.

Darkmire Temple (See the Darkmire Temple Dungeon Guide for more information)
Nestled atop what would have been known as Fire Isle in old Britannia, the Darkmire Temple seems to draw a great deal of its evil energies from below. It is speculated that this Temple was created in the bygone days by savages who did not understand what they were truly worshipping, for the temple most likely sits atop not only the ancient dungeon of Hythloth, but beneath even that lies the Great Stygian Abyss.
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The Greypeak Isles


Island Dragon Roost
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Not much shall be found here but dragons.

Small Shipwreck
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In 552 AC, the Cambrians found great wealth on Greypeak Isle in the form of a massive gold vein. Many smaller ships were dashed upon the rocks in the various endeavors of transferring that gold back to Cambria.

Greypeak Caldera
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Volcano II
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Mount Greypeak was the main site mined and harvested by the Cambrians in search of gold in 552 AC. The buildings dotting the island around Mount Greypeak are all vestiges of those efforts.

Island Spring
It is said that the Cambrian miners would often bath or otherwise relax in these springs due to their naturally warm temperature, heated by the underground lava flows.

Deadman Isle
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Wild stories have circulated about this island since the day it was first discovered. Most stories suggest that this is not truly an island, but a giant, who formed the world with his own hands, fell asleep here and the ground grew up around him. I think that, perhaps, it is just an island in the rough shape of a man.
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The Haven Region


Shelter Island (See the Town Guide for more information)
Established in 470 AC by the Prevalian Court mages, Shelter Island was to serve as a sanctuary for weak and feeble citizens. It was the hope that their stay upon the isle would ultimately grant them strength and competence for when they travelled to the mainland.

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A second, smaller sister settlement was established just west of the island on the eastern coast of the Avadonian mainland. This small, idyllic town was named Haven.

Swamp Cemetery
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Brigand Camp II
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These opportunistic bandits prey upon the wary and infirm that are going to or from Shelter Island via the hidden tunnel that connects to Haven.

Capsized Ship
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An older vessel by the looks of the aged wood. No manifest could be found in the wreckage, but it is thought that it was an early Cambrian trading ship making its way back from Horseshoe Bay.

Prevalia Signal Outpost
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One of many signal outposts created in the better days of the Prevalian Empire to signal allies for help. Now, the outpost remains in the hands of Cambrian rebels.
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Horseshoe Bay Peninsula


Brigand HQ
Brigand HQ.jpg

Since Horseshoe Bay is known as one of the great hubs of trade and commerce, it is not surprising that such an unsavory element has taken up prominent position nearby. These bandits prefer crimes of opportunity.

Aegis Keep (See the Aegis Keep Dungeon Guide for more information)
Established in 312 AC to protect trade goods coming in and out of Horseshoe Bay, Aegis Keep was one of the strongest Prevalian military fortifications. In 607 AC, Aegis Keep goes dark a short time after the visit of an unknown High Priestess. What fate has befallen the soldiers and nobles of the keep is left to guesses, but all stories and rumors tell of the inhabitants new found love of blood.


Formerly a great of high worship of the Virtues, established by the St Francis missionaries. Now it is occupied by Cambrian rebels and any trace of the Virtues here are lost.

Hunter’s Cabin
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As to not solely rely on trade for food, Horseshoe Bay has established some farms and hunters nearby to supplement their store caches. In times of great war and strife, food being sent in by ship from any of the three Kingdoms is never guaranteed.


Druid Cabin

Lizardman Scout Camp
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Constantly searching and probing for weaknesses in the Horseshow Bay defenses, these lizardmen pose a potential future threat to the trade hub.


This large wound in the earth has scabbed over in the course of who knows how many hundreds of years. It appears to have been caused by something falling from the sky.
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The Lawless Lands



Yew Tree Pond
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Corpse Creek Lookout
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One of several lookout posts established by Lord Landau upon establishing Corpse Creek.

Shrine of Chaos
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Established between 413 AC and 425 AC by missionaries on behalf of the St Francis Cathedral to spread the Virtues. Although Chaos is often seen as antithesis of the Virtues, the missionaries felt it was important to also create a shrine to it in respect to the olden ways from before the Cataclysm.

Shallow Waters
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Hidden Waterfall
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Tree of Lights
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I asked around about the tree of lights found hidden away in the Lawless lands, and hardly anybody knew anything about it, or even knew that it existed at all. The best story I heard about it though came from an aged mercenary who claims to have once served in the Dark Banner Company. He said that upon the death of his beloved Queen Klara of Andaria, Lord Landau sought to be alone in his grief. It is said that he decorated this tree with lights in the memory of Queen Klara. There is no evidence to back up the truth of this story, but it is a nice sentiment all the same.

Mount Petram (See the Mount Petram Dungeon Guide for more information)
A most curious mountain with many deeply-hidden secrets. I advise great caution in exploring it.

Body of Lord Falthar
Body of Lord Falthar of Cambria.jpg

In 561 AC, the head of the Dark Banner Company, Captain Landau, brought his entire mercenary company to this region. Having just killed Lord Falthar of Cambria during the siege of Prevalia, Captain Landau hung the corpse in chains over a creek that would become the central part of a new town, now known to us as Corpse Creek. The reasons behind Captain Landau’s murder of Lord Falthar remain a mystery to this day, but the fact that Lord Falthar’s bones remain on display at Corpse Creek speaks to a certain level of vendetta owned by Captain Landau.

Black Market Vendor
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Established somewhere between 570 AC and 585 AC, this black market allows for Corpse Creek to discreetly trade with the three main Kingdoms for needed supplies.

Vine-Covered Cave
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Originally a mine of some sort (not established by any of the Mining Guilds), it was difficult to ascertain the exact contents of the cave due to it having become the den for vampires.

Lost Cargo
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So far from any established trade routes, this cargo was most likely slated for the Black Market Vendor south of Corpse Creek.

Western Ruins
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The remains of a former Prevalian outpost established during the Prevalian Golden Age. It now is occupied by ogre lords.

Pool of Power
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Created by an unknown person or group, and for purposes not yet understood to us. There is a powerful magical presence in this area, though.

Smuggler’s Den
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Once a place for smugglers to hide contraband en-route to the Black Market Vendor, it now belongs to the orcs and serves as a place for them to gather or otherwise keep prisoners.

Bludchok Orc Fort
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Established in 618 AC after the orc clans successfully sacked the Knight’s Guild of Nusero Isle and presumably used the resources taken from there. A powerful orc presence dominates this region, so be exceptionally cautious should you find yourself traveling through!

Telescope Island
Telescope Island.jpg

The grand Telescope of Andaria was built in the hopes of espying some sort of divine meaning from the stars in the skies, and then it was used to track the phases of the two moons, Trammel and Felucca. Now, it mostly goes unused, as Andarian scholars and mages have other matters to attend to in these trying times.

Hunter’s Blind I
Fey Pond.jpg

A mystical area to be sure, it seems to have attracted a number of fey creatures.
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Nusero Isle


Nusero (See the Nusero Dungeon Guide for more information)
A large landmass emerged off the west coast of the Avadonian mainland around 12 AC. It is believed this landmass came from another shard entirely, as it contained members of the Knights Guild and a castle they were building. Over the course of the following cataclysmic century, the wayward Knights disappeared and their castle slowly sank into the earth, lying deep below within the dungeon now known as Nusero. It is possible that one of the Shadowlords were awakened by mistake by the Knight’s Guild, as suggested by evidence discovered roughly 600 years later. This matter remains inconclusive, however.

Excavation Site
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Unearthed around 612 AC, this dig site shows evidence of the early days of the Knight’s Guild, some 600 years prior.

Andarian Scout Camp
Perhaps spurred on by the discoveries by the Knight’s guild before their fall, the Andarians established a small scout camp. They were tight-lipped about their true purpose on the isle, though.

Nusero Signal Fort
Created after the establishment of Terran in 348 AC, this signal fort was to signal to Terran (specifically Admiral Calvarn) for help should the scouts on the isle need it. Some unknown time later, the signal fort was found to be inhabited by men with altered mental capacities. What deranged them is unknown.

Orc Fort III
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Known to be the establishment of the Red Hand Orcs, whom raided and destroyed the great Lycaeum in 553 AC. The island was also named Maruk'Tul by the Red Hand Orcs.

Nusero Mines
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Presumed to be the old mines of the Knight’s guild’s founding members during the early days after the Cataclysm, for there are no other known establishments that would need such a mine upon the isle.


Overboard Cargo
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Blood Isle
Blood Isle.jpg

A very strange place (and perhaps related to the nearby isle of Morthuna) that is filled with nothing but death. Looking around this isle, it is quiet and everything is without life. The shore waters are red like blood. Given the geographical location, the best guess I can venture is that this (and Morthuna) are what remain of the ancient city of Skara Brae, now consumed by the dead.
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The Old Buccaneer’s Den Region


Inferno (See the Inferno Dungeon Guide for more information)
This massive volcano erupted in 608 AC, presumably after some chuckleheaded fool sought out and found the Skull of Mondain. After Inferno erupted, a large portion of Cambria was flooded and destroyed.

Volcano I
Volcano I.jpg

New Buccaneer’s Den
A small collection of huts surrounding the Inferno Teleporter, which links this island with the Hidden Valley, Bath Island, and Darkmire Isle.

Jungle Hut
Jungle Hut.jpg

The island is inhabited by savage tribesmen in some parts, and blood-thirsty pirates in others. Best beware when traveling around this island.

Pirate Graveyard
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Tribal Sacrifice Shrine
Tribal Sacrifice Shrine.jpg

These particular tribal savages seem to worship some dark powers and have been successful in bringing forth Daemons into this world.

Ship in Bay
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This large ship has been abandoned. Presumably it belongs to the pirates who now reside on the island, but they would not speak ownership of it.

Pirate Captain’s House
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Tribal Temple
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Evidence suggests that the St Francis missionaries not only established the shrine of Sacrifice on the nearby isle, but also attempted to spread Virtuism to the savages of this isle as well. The bloody ankh and lack of missionaries suggest that they were not successful in their spreading of the Virtues here.

Tribal Fanatic Hunt
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Jungle Pool
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Terathan Point
Terathan Point.jpg

Once a structure of unknown origin (though it appears quite ancient), it is now entirely infested by terathans. It can be guessed that this temple was perhaps built by the same people (or relatives thereof) that created the Darkmire Temple, due to the similar structure and materials used.

Shrine of Sacrifice
Shrine Sacrifice.jpg

Established between 413 AC and 425 AC by missionaries on behalf of the St Francis Cathedral to spread the Virtues.

Savage Fort
Savage Fort.jpg

What is now known as Savage Isle was once home to a Cambrian outpost. However, sometime around 580 AC, the savage tribesmen came over from Buccaneer Island and slaughtered all of the Cambrians and they now control the island and its forts.

Abandoned Fort
Abandoned Fort.jpg
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Staff Member

The Old Cove Region


Cove Burned.jpg

Andarian settlers re-founded the ancient and lost city of Cove on the western coast in 559 AC. The city was razed to the ground in 594 AC by the orc tribes under the leadership of Goth Yubgub. The fires still burn to this day.


A very strange place (and perhaps related to the nearby Blood Island) that is filled with nothing but death. The undead freely roam here, and there are obvious signs of old settlements. Given the geographical location, the best guess I can venture is that this (and Blood Island) are what remain of the ancient city of Skara Brae, now consumed by the dead.

Graverobber’s Dinghy
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Broken Bridge
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One of the bridges that once led to the great Lycaeum, now defunct and destroyed.

Lycaeum Ruins
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Established in 323 AC, the Lycaeum was the preeminent center for knowledge and learning, attracting all manner of scholars, scribes, and mages from across the entire Empire. It was destroyed in 553 AC by the Red Hand Orcs.

Daemon Keep
Daemon Keep.jpg

Rift Cultists establish the Daemon Keep in 618 AC southwest of Prevalia in the old Orcish city of Buurz’Uzg. The transformation of the area is virtually instant, as far as geographical upheavals go. It is believed that these cultists wish to bring extremely powerful beings into the realm in an effort to either control or destroy them. The citizens of Avadon are called upon to engage this threat and prevent these creatures from coming through. It is also believed that this might be the work of Luka the Cruel and the Shadowlords.

Lich Ruin
Lich Ruin.jpg

The destroyed lair of a powerful Necromancer, once upon a time. Now it is the hovel of an aged and powerful lich.

Ruins and Underground Lair
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Established by the Andarians when they settled Cove, this was to be a great magical research center. However, since it has been overrun, its secrets and discoveries may very well be lost to the ravages of time and ratmen.

Burnt Farmlands
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Burned Farm
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St Francis Cathedral and Ruins

The Cathedral of St Francis was founded in 413 AC. It is consecrated as “The Great Hall of Virtues.” Some rumors abound that this is established by some of the ancestors of the long lost Knight’s guild of yore. In 611 AC The Cambrian court mage Albufeira performs a dark ritual which destroys the Cathedral of St Francis. It is rumored that he is part of a growing cult seeking to resurrect Mondain.

Great Fruit Tree
Great Fruit Tree.jpg

Known as the Tree of Virtues, the apples were said to be the sweetest in all of Avadon. However, they are now quite bitter due years of neglect.

Carse Lake
Orcs are declared officially defeated in 386 AC and driven from the Avadonian mainland following a rigorously genocidal campaign by Marshal Emil. The final battle was fought at Carse Lake.

Hunter’s Blind II
Hunters Blind II.jpg

Sacred Pools and Ruins
Sacred Pools Ruins.jpg

Established as a place of spirituality for non-Virtue worshipping folk of the land, what these people did not know was that the site was built atop a large Terathan nest. Things did not go well for the pilgrims who visited.

Haunted Ruins
Haunted Ruins.jpg

Ruins like these dot the landscape and are too common. It is impossible to say what fate befell the people who lived here – be it orcs, ratmen, bandits, or some other form of savagery, or perhaps just Avadon itself.

Blocked Cave
Blocked Cave.jpg

I was unable to spy anything beyond the rocks, nor could I hear anything from within. Perhaps there is nothing there, or perhaps something is hidden inside?

Kobold Lookout
Kobold Lookout.jpg

The last remnants to suggest that the orcish city of Buurz’Uzg even existed in this region, which was established sometime between 598 AC and 600 AC. However, in 618 AC, the region was decimated and rearranged into what is known now as Daemon Keep.
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